Wednesday, February 15, 2006

I love you, I love you not

I was reading Tom Strong the other day (I checked it from the Library) and was thinking how much of an action story it is. It and Top 10 and Planetary are still very much in this action/adventure type genre. So why do I feel that Battle Royal MX is too much of a genre story? Is it that I can't be objective about my own work? Is it that I spend too much time introducing characters and not enough time telling a story? I think about doing another installment soon, this year hopefully, and probably drawing it (somehow) myself. I'm not sure if I should take the imagery of the standard four color book, which is what I did in issue 1, and tell a more complex story with it, or depart from the premise of a four color world and go into uncharted territory. Of course this conundrum will no doubt generate a host of pithy answers that while ideally true lack any concrete solutions to my specific dilemma.
I think this ties back the situation I had at the comic store the other day, feeling guilty for liking the Four Color books so much. I like what I like and I like the fun wild stuff. I like Star Trek and Doctor Who because they are science fiction, not despite the fact, etc. etc. I have lots of different angles and takes on Battle Royal MX specifically as a setting in the Millenials and can do each of them in turn with no problem, but I think what I am most concerned about now, and justifiably so, is telling a good story. I know that phrase has been used to the point of being hollow, so I'll define what I mean by good story. Actually, good story isn't so much the case as STORY. Issue one of Battle Royal MX suffers most because it's not really a story. It's a pastiche, a tableau, a 20 something page set up for a story, but not, I think, much of a story itself. I'm stepping back from the thematic level of the tale and working more with the minutiae of it. The micro not the macro as James always says.
I'm just not entirely sure what that might look like. I introduced some 12 or 14 characters in issue one of BRMX, each of them with their own story to tell. Where to start?
I'd like to have issue two be the issue two it was always meant to be. Tiger meets Anthem and they coffee and they flirt. Again I run the risk of not telling a STORY but I do get to have people in a very human situation dropping the metaperson facade and being meek and curious with each other. Plus, from a technical standpoint, it allows me to fill in back story. And it does have it's place in the grand scheme of things, it just might not be apparent at first. I've written the scene several times and have always loved it. Unfortunately, the last and best version was lost in the crash of '04. That's okay. I did it before I can do it again. And I need to change the ending anyway. I'm not sure how to end it, but I'm sure I'll think of something.

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