Some colleagues and I were recently observing that it is fortunate that some who have the power to turn invisibility also, inexplicably, have the ability to generate force fields as well. As incongruous and improbable as this may seem, it does seem to off set a superpower that otherwise would appear very limited indeed. In fact, I myself flippantly remarked that without the force field power, invisibility would “suck ass”. However, I
couldn’t stop thinking that this was neither flattering nor fair to those with the power to turn invisible, and demonstrated a lack of thoughtfulness and resourcefulness on my part. I have taken it upon myself to correct this
misperception of invisibility by offering these handy tips.
1.)
Know your roleOkay, we all want to go toe to toe with Dr. Sorrow or
Mechgorilla, but that simply
isn’t what you do. Your role is to one of reconnaissance and advance scout. You’
ve honed your observation skills, spiked up your memorization, familiarized yourself with a variety of radio and subspace communicators, maybe even learned Morse Code. Your stealth is your strength, and your chief weapon is information. Everyone will applaud how
Tunnor or Laser Mace dealt the coup
de grace but perhaps they
wouldn’t have known
Tigersaur’s weak point or The
Sinadrome’s evil plot if you
hadn’t been out there, doing the stealth work. If you get really good at this, you might even find yourself employed by several
superteams at once, head hunted by the Righteous League or Team Alpha. Of course, you might grow tired of
Smashtra and Z Trooper making fun of your noncombat role, and maybe you’
ve hauled one too many heavy hitter out of one death trap too many and you’d like to step up your effectiveness in the field.
2.)
Learn Martial Arts
It works for Iron Panda and The Hallow. They routinely face powered opponents with nothing more than athleticism and skill. And you
wouldn’t really have to be as good as they are, since you have the huge advantage of being invisible to your foes. All you need is a few basic
aikido moves for throwing people to the ground and you’d be quite effective. Of course, no matter how many hours you spent punching bricks to harden your hands (and yes, the Hallow does that), there’s only so much you can against
Carno or Giant
Kahn. So, you might want to skip ahead to the next point.
3.)
Pack HeatArm yourself with as many firearms as you can tote without impeding your movement. So you don’t want to go the lethal route like Specter General and
Rath, and certainly you're more employable if you don’t, and wish to carry rubber bullets and
tranqs like
Streetcleaner, do keep in mind that neither of those things work against androids, robots, or armored foes. No one’s going to fault you for carrying a clip or two of
Teflon coated armor piercing rounds for “emergency use”. After all, you can’t shoot through manacles or locks
witout penetrating ammo. If you wish to take out a
sizable Power Loan, or if you can land a job beta testing for
CosmaCorps or Yang Lee Inc. (which is allegedly how Beta Max does it) (and, of course, how he got his name), you can equip yourself with the latest in
repulsors, plasma knives,
stunulators, etc. Which puts you right on par with Z Trooper, Beta Max, Dr. Revolver, and others, only you’ll have one advantage they don’t; you can turn invisible.